Eliminator by John M Phillips (C) 1988 Typed by Belgarath Loading Instructions Atari ST Atari 520 ST series and 1040 ST series with disc drive if necessary. You are advised to disconnect all hardware from your computer. Place the disc in the drive and press the RESET button. The game takes a few seconds to loads. Commodore Amiga A500, A1000 and A2000. You are advised to disconnect all hardware from your computer. Insert Kickstart if required. Insert the game disc. The game takes a few seconds to load. Scenario From underground there came a machine encircled by death, that kills but cannot be killed... The Eliminator. A war machine whose solitary quest is to eradicate all forms of life - travelling from planet to planet obliterating all in it's path. Eliminator - the ultimate in fire-power. Gameplay Eliminator is a progressive shoot'em'up set on a long winding track. The objective of the game is to drive your vehicle through each stage, shooting everything in sight and negotiating/destroying obstacles. Display Layout Down the righthand side of the screens are 6 icons which represent your current weapons. From bottom to top these are: 1. SINGLE-FIRE CANNON you start only with this 2. DUAL-FIRE CANNON 3. SIDE-FIRE CANNON 4. BOUNCING BOMBS 5. DOUBLE-FIRE CANNON uses up ammo quickly 6. TRIPLE-FIRE CANNON uses up ammo even more quickly only one weapon may be active at a time Down the left hand side are the following: 1. AMMO limited supply of ammunition 2. SHIELDS you lose shield energy every time you are hit, lose it and you are dead. 3. LIVES you start with 3 lives and gain extra every 10000 points the objects and creations you meet along the track come in various forms: 1. ALIENS These bounce around, hover or home-in on you. They can usually be destroyed with a single shot. 2. WALLS Stationary objects which cannot be destroyed. 3. TARGETS flashing beacons which must be shot in order to pass by. 4. RAMPS sloping ramps which either lift you into the air for a few seconds or may even flip you up to the ceiling. 5. WEAPON BONUSES Collect these revolving pyramids for an extra weapon. 6. AMMO BONUSES Collect these revolving cubes for extra ammunition. You begin the game with 3 lives. If you make contact with an alien or obstacle, or lose your shields then you lose a life and restart the game with the loss of the last weapon you collected. Controls On title screen: F1/F2 = Music off/on. F3/F4 = Effects off/on. F5/F6 = 50/60Hz screen. In game: You're craft is controlled using the joystick only: FIRE: Shoot weapons LEFT/RIGHT: Steer left/right UP/DOWN: Select weapon from those available (ICONS at left of screen) Space: = Pause/Continue. Q = Quit. Password System Every few levels you will be given a password which you can type in on the HELP screen. This allows you to skip the early levels once you have become proficient at them. Credits Original Atari ST program designed and written by John Philips. Amiga version by Linel Software. Graphics by Pete Lyon (Atari ST). Typed by Belgarath (C) Hewson Consultants Ltd., 1988